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Overall, the normal difficulty offers a wonderfully relaxing and laid back atmosphere: I played about 10 years in-game before I even saw a dragon, and another 10 before I had my first plague outbreak.
The invasion itself was slightly traumatic, in a figurative way as a player and in a literal way to my settlers. To me, it was an unexpected event -- one of your advisors warns you vikings were spotted a fair time before they arrive, but the game gives you no clue about what that invasion will entail.
Having survived it, I can learn from the attack and tailor my strategies to utterly repel them next time.
The peasants had it a little rougher. Their happiness took a massive bump due to the trauma of the attack, and if any of your people are captured, word spreads across the land that you were unsuccessful in defending your kingdom.
This is not especially egregious when you have a thousand people in your hamlet, but quite a big problem in the early game -- the interface requires you to click on each farm and close them down manually if you want to free farmers to do other chores, which besides being extremely boring and draining, should by all means be something the game does by itself.
Fire is especially in dire need of a revamp, as it often burns faster than your villagers can put it out and forces you to fill your town with dozens of wells within sight of each other, limiting freedom of choice and turning half your site into a senseless eyesore.
More egregiously, fire can break out in the same place multiple times in a row and is not dampened by thunderstorms and rain, which makes it unbelievable frustrating at times.
The length of years also feel slightly off, going past way too fast at normal speed and not being very reflective of the way the world behaves.
Depending on the size of your settlement, your villagers can take the better part of a year to cross it from one end to the next, rendering construction projects on the outskirts of town a multi-year endeavour.
As a reference, the mighty Colosseum in Roma was built in under eight years. As weird as the previously mentioned things are, Kingdoms and Castles feels tremendously polished.
While the graphics are very pleasing, complete with shadows and weather effects, the music is a mixed bag.
The compositions are incredibly competent and varied, providing a wonderful musical landscape for the game, but their frequent use of arpeggiato and polytonality ends up polluting the experience.
Strategy games often favour long play sessions, and after an hour with the game, I wanted to claw my ears out. In the end, however, Kingdoms and Castles is an amazingly sweet experience.
Log in to finish rating Kingdoms and Castles. Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Strategy , Real-Time , General Cheats: Kingdoms and Castles is an amazingly sweet experience. The best titles in the strategy genre have that amazing ability to let you accomplish something while providing you a relaxing experience, and in that regard, Kingdoms and Castles is up there with the best of them.
All this publication's reviews Read full review. Kingdoms and Castles is entering into a competitive genre and may struggle to get noticed, but the ease of play and nice balance between simplicity and complexity makes it worth taking a look at.
Just be sure to consider what you're going to do when the Vikings come calling. A building strategy that does not overflow with complexity, but is very relaxing when you play it.
Less content does not matter, soon there will be more. All this publication's reviews. Kingdoms and Castles is a charming, relaxing, and easy to play real-time kingdom builder.
Using simple polygons and vibrant colors, the game is heartwarming and challenges you to meet the needs of the people while expanding your empire.
A couple of minutes is enough to get the hang of Kingdoms and Castles and become hooked despite lack of campaign or multiplayer.
Kingdoms and Castles is a solid effort, especially coming from such a small team. Low ambition and little fun.
Kingdoms and Castles copies the famous building strategies with a low effort. It's just a piece to be soon forgotten. It wasn't great though I wouldn't say it was terrible and from the actions of past, scummy developers, I had written it off as another disappointment that would languish in the pits of abandoned Steam games.
From what I've read of their announcements, I can only see the value of their game increasing and a growing, happy fan-base.
The game as is contains mostly basic content that you would expect: They've already released free, new content with the promise of more on the way.
I'm inclined to believe them and would suggest picking up this title the next time it's on sale or even right now.
Fun little Game that is still being developed. You kind of know everything about the game after one or two playthroughs, which will take a few Fun little Game that is still being developed.
You kind of know everything about the game after one or two playthroughs, which will take a few hours, but thats fine for me. Finding out, how to build your city, so industries and population happiness are in balance and you've got enough worker for everything without your population starving is fun in the early game, while seeing how big your city can actually grow makes the fun in late game.
Do not expect depth or too much complexity. Is a fun builder, a cutie Cities Skylines. Its fun, and it delivers: D if you want something Do not expect depth or too much complexity.
D if you want something serious, we have Cities Skylines, maybe Civlization. Great, clean voxel look. There are some VERY good models..
But all in this very flat shaded look.. Vikings get harder as the game goes on, but by the point they started arriving with wall-pounding ogres I had even better defences and so many resources stored that I could just rebuild whatever they destroyed as soon as tehy got bored and climbed back aboard their boats.
As long as I had a church, and some libraries, and a supply of food and charcoal for their homes, then they were happy to stay and build my enormous castle walls and statues of questionable value.
There is a harder mode, for those who want these challenges to be more challenging. While the viking invasions were fine with me while they were minor inconveniences, attempts to steer soldiers towards our defense were still fiddly and frustrating.
What it does well is satisfying city building and beautiful city simulation. Possibly because there are a few planned updates, including the addition of ports and merchants, that sound interesting.
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